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Faction Deep Dive: Necrons — Slow, Steady, and Unstoppable

Faction Deep Dive: Necrons — Slow, Steady, and Unstoppable

📌 Executive Summary & Key Takeaways

KING Art Games details the Necron faction in Dawn of War IV, covering the Tomb Citadel, Power Matrix, Resurrection Galleries, Scarabs, Deathmarks, Doomstalkers, and the faction's unique mobility options.

Quick answer

The KING Art team has shared a detailed faction deep dive for the Necrons in Dawn of War IV. The Necrons are all about slow but steady expansion, developing a malignant, snowballing threat that gradually consumes the battlefield. Key mechanics include the Tomb Citadel, Power Matrix, Resurrection Galleries, and advanced teleportation technology.

The Tomb Citadel and Power Matrix

Your strategic centre of operations is the immensely powerful and upgradeable Tomb Citadel, which also serves as the production engine for your units. As you grow your Necron base, you spread the Power Matrix. Many Necron buildings can only be constructed on top of this powerful field, but each building also spreads it further. The bigger your Power Matrix, the more Dominion resource you gain.

The influence of your Power Matrix extends to buffing friendly units on it. Your units already benefit from out-of-combat healing, but by imbuing themselves with the energy of the Matrix, they heal more quickly, grow even tougher, and become even harder to kill.

Resurrection Galleries

The Necrons can also build Resurrection Galleries that allow them to bring back fallen units for free. Once constructed, you select a preferred unit type you want to receive whenever a unit of that type falls in battle. So even if you lose one of your tough units, you can bring it back for free.

Tactical options

Scarabs

Very cheap, very small units that are one of the faster Necron units in your roster. These swarms of insectoid constructs can engage enemy ranged units in melee combat, preventing them from using their strongest weapons and granting your slower, deadlier units more time to close the gap.

Deathmarks

Sniper units more than capable of outranging and eliminating enemy commanders and elite infantry from a safe distance.

Doomstalkers

Colossal constructs who roam the battlefield with their Doomsday Blasters, making explosively light work of anyone or anything that dares to cross them.

Late-game mobility

Canoptek Spyders and Tomb Pylons

Units capable of building Tomb Pylons anywhere on the map. These pylons spawn a new patch of Power Matrix and act as a translocation target for any units entering your Tomb Citadel.

Translocation Science Stratagem

By activating this, you can teleport up to five units from anywhere on the battlefield to any other visible part of the map.

The Monolith

An imposing machine with its Eternity Gate that acts as an exit point for units placed in reserve at your Tomb Citadel. Having teleported this gigantic vehicle behind enemy lines, you can field even your slowest units from your base straight into the current battlefront.

Commanders

The Chronomancer Thothmek wields a devastating suite of chronomantic powers, manipulating time itself to confound his enemies. The second playable Necron Commander, Ahmnok, is more than happy to let bloodied claws do the talking, contrasting Thothmek’s ranged manipulation with brutal melee prowess.

FAQ

What is the core Necron playstyle in Dawn of War IV?

The Necrons are about slow but steady expansion, developing a snowballing threat through the Power Matrix, Resurrection Galleries, and durable units that gradually consume the battlefield.

How do Necrons deal with their slow movement in the late game?

The Necrons use Canoptek Spyders to build Tomb Pylons for translocation, the Translocation Science Stratagem to teleport up to five units, and the Monolith’s Eternity Gate to deploy reserve units directly to the frontline.

Can Necron units be brought back after being destroyed?

Yes. Resurrection Galleries allow you to select a preferred unit type and bring back fallen units of that type for free.

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