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What We're Building with Warhammer 40,000: Dawn of War IV

What We're Building with Warhammer 40,000: Dawn of War IV

πŸ“Œ Executive Summary & Key Takeaways

KING Art Games reveals the full scope of Dawn of War IV: four faction campaigns, classic gameplay, the Combat Director, Last Stand, Skirmish, 1v1/2v2/3v3 multiplayer, co-op, and the Army Painter.

Quick answer

After four years of development, KING Art Games shares a comprehensive overview of Dawn of War IV. The game features four distinct story campaigns, classic Dawn of War gameplay with territorial capture and base building, the expanded Combat Director system, and multiple game modes including Last Stand, Skirmish, and multiplayer (1v1, 2v2, 3v3) β€” all supporting co-op play.

What we're building with Dawn of War IV

A grimdark universe of eternal conflict

The Warhammer 40,000 universe is in a state of perpetual conflict, and getting the look and feel of this world right is absolutely crucial. It has to be grim and dark, with a certain weight and level of mayhem.

The team is working closely with legendary Black Library author John French to craft a storyline fit for such a beloved universe. In the return to Kronus, players can expect manipulation, treachery and thirst for power rife in the Warhammer 40,000 universe.

Years after the events of Dawn of War: Dark Crusade, Kronus finds itself on the wrong side of the Great Rift, along with a section of the Blood Ravens Space Marines. When Cyrus and Jonah Orion visit Kronus in the hopes of finding their old chapter, they discover a malignant force that threatens the entire sub-sector.

Four faction campaigns

Dawn of War IV launches with four distinct storylines β€” one per faction β€” with each story feeding into the grander overall narrative. Whether playing as the Orks, Adeptus Mechanicus, Necrons or Space Marines, each campaign feels uniquely of its own faction.

Classic gameplay powered by unprecedented spectacle

The game represents a return to classic Dawn of War gameplay: epic battles defined by territorial capture and command, strategic squad management and base building. The series’ famous sync kills have been dramatically expanded into the Combat Director system, which ensures every combat animation involving every participant is given a personalised touch at all times.

Game modes

Last Stand

The fan-favourite horde-like mode returns, pitting players against increasingly deadly waves of enemies. Level up characters and unlock new skills and equipment to stay ahead of the relentless threat.

Skirmish

Total control of the battlefield: select the map, factions, difficulty settings and more. Great for practising battlefield command skills or creating custom mayhem.

Multiplayer

1v1, 2v2 and 3v3 multiplayer support at launch, with all modes supporting co-op play.

Army Painter

A Painter tool allows players to add personalised finishing touches to their units, so every battlefield feels uniquely their own.

FAQ

What game modes are available at launch?

Dawn of War IV launches with four faction campaigns, Last Stand, Skirmish, and multiplayer (1v1, 2v2, 3v3). All modes support co-op play.

Does Dawn of War IV have base building?

Yes. Base building is a core part of the classic Dawn of War gameplay experience, with all four factions having many different buildings at their disposal.

Is Last Stand returning?

Yes. Last Stand returns in Dawn of War IV, pitting players against increasingly deadly waves of enemies in a frantic scrap for survival.

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